# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
-3373 77 1925 -3365 85 1936 MinersHut.tml
-3342 57 2045 -3334 74 2071 shipwreck.tml
-3267 65 1881 -3262 71 1886 CaveSpiderBurrow.tml
-3258 61 1964 -3251 70 1971 Outcrop.tml
-3133 66 1955 -3121 75 1965 StoneHouseMruined.tml
